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past courses



  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2021.
  • ĸ½ºÅæµðÀÚÀÎ Capstone Design II, Spring 2021.
  • ¿£ÅÍÅ×ÀÎ¸ÕÆ®¼ÒÇÁÆ®¿þ¾î Entertainment Software, BS course, Fall 2020.
  • ĸ½ºÅæµðÀÚÀÎ Capstone Design I, Fall 2020.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2020.
  • °ÔÀÓ°øÇÐÆ¯·Ð Advanced Game Engineering, MS/PhD course (Dept. of CSE), Spring 2020.
  • °ÔÀÓ°øÇÐÆ¯·Ð Topics in Game Engineering, MEd course (Graduate School of Education), Spring 2020.
  • ¿£ÅÍÅ×ÀÎ¸ÕÆ®¼ÒÇÁÆ®¿þ¾î Entertainment Software, BS course, Fall 2019.
  • Áõ°­Çö½Ç Augmented Reality, MS/PhD course (Dept. of CSE), Fall 2019.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2019.
  • °ÔÀÓ°øÇÐÆ¯·Ð Special Topics in Game Engineering, MS course (Graduate School of Information and Telecommunications), Spring 2019.
  • ¿£ÅÍÅ×ÀÎ¸ÕÆ®¼ÒÇÁÆ®¿þ¾î Entertainment Software, BS course, Fall 2018.
  • °ÔÀÓÇÁ·Î±×·¡¹ÖƯ·Ð Topics in Game Programming, MS/PhD course (Dept. of CSE), Fall 2018.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2017.
  • °ÔÀÓ°øÇÐÆ¯·Ð Special Topics in Game Engineering, MS course (Graduate School of Information and Telecommunications), Spring 2017.
  • ¿£ÅÍÅ×ÀÎ¸ÕÆ®¼ÒÇÁÆ®¿þ¾î Entertainment Software, BS course, Fall 2016.
  • ¿µ»ó±â¹Ý·»´õ¸µ Image-Based Rendering, MS/PhD course (Dept. of CSE), Fall 2016.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2016.
  • Áõ°­Çö½Ç Augmented Reality, MS/PhD course (Dept. of CSE), Spring 2016.
  • ÄÄÇ»ÅÍ¾Ë°í¸®Áò Computer Algorithm, MS course (Graduate School of Information and Telecommunications), Fall 2015.
  • ¾Ë°í¸®ÁòºÐ¼®¼³°è·Ð Design and Analysis of Algorithms, MEd course (Graduate School of Education), Fall 2015.
  • °ÔÀÓ°øÇÐÆ¯·Ð Advanced Game Engineering, MS/Ph.D. course (Dept. of CSE), Fall 2015.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2015.
  • °ÔÀÓÇÁ·Î±×·¡¹ÖƯ·Ð Topics in Game Programming, MS/PhD course (Dept. of CSE), Spring 2015.
  • °ÔÀÓÁ¦ÀÛ Computer Game Development, BS course, Fall 2014.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2014.
  • °ÔÀÓÁ¦ÀÛ Computer Game Development, BS course, Fall 2013.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2013.
  • °ÔÀÓ°øÇÐÆ¯·Ð Advanced Game Engineering, MS/Ph.D. course (Dept. of CSE), Spring 2013.
  • °ÔÀÓÁ¦ÀÛ Computer Game Development, BS course, Fall 2012.
  • IT Çõ½Å°ú Áö½Ä°æ¿µ IT Innovation and Knowledge Management, MS course (Graduate School of Information and Telecommunications), Fall 2012.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2012.
  • Áõ°­Çö½Ç Augmented Reality, MS course (Dept. of CSE), Spring 2012.
  • °ÔÀÓÁ¦ÀÛ Computer Game Development, BS course, Fall 2011.
  • ¿µ»ó±â¹Ý·»´õ¸µ Image-Based Rendering, MS course (Dept. of CSE), Fall 2011.
  • ÄÄÇ»ÅÍ ±¸¼º·Ð Topics in Computer Architecture, MEd course (Graduate School of Education), Fall 2011.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2010.
  • Áõ°­Çö½Ç Augmented Reality, MS,PhD course (Dept. of CSE), Spring 2010.
  • ÄÄÇ»Åͱ¸Á¶ Computer Architecture, BS course, Fall 2009.
  • ÄÄÇ»ÅÍ ±¸¼º·Ð Topics in Computer Architecture, MEd course (Graduate School of Education), Fall 2009.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2009.
  • ¿µ»ó±â¹Ý·»´õ¸µ Image-Based Rendering, MS course (Dept. of CSE), Spring 2009.
  • ÄÄÇ»Åͱ¸Á¶ Computer Architecture, BS course, Fall 2008.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2008.
  • °ÔÀÓ°øÇÐÆ¯·Ð Advanced Game Engineering, Ph.D. course (Dept. of CSE), Spring 2008.
  • ÄÄÇ»Åͱ¸Á¶ Computer Architecture, BS course, Fall 2007.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2007.
  • Áõ°­Çö½Ç Augmented Reality, MS course (Dept. of CSE), Spring 2007.
  • ÄÄÇ»Åͱ¸Á¶ Computer Architecture, BS course, Fall 2006.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2006.
  • °ÔÀÓ°øÇÐÆ¯·Ð Advanced Game Engineering, MS course (Dept. of CSE), Spring 2006.
  • ÄÄÇ»ÅÍ ±¸¼º·Ð Topics in Computer Architecture, MEd course (Graduate School of Education), Spring 2006.
  • ÄÄÇ»Åͱ¸Á¶ Computer Architecture, BS course, Fall 2005.
  • ÄÄÇ»ÅÍ ±¸¼º·Ð Computer Architecture, MS course (Graduate School of Information and Telecommunications), Fall 2005.
  • °ÔÀÓÇÁ·Î±×·¡¹Ö Game Programming, BS course, Spring 2005.
  • Áõ°­Çö½Ç Augmented Reality, MS course (Dept. of CSE), Spring 2005.
  • ÄÄÇ»ÅÍÇÁ·Î±×·¡¹Ö Computer Programming Languages, MEd course (Graduate School of Education), Spring 2005.
  • ÄÄÇ»Åͱ¸Á¶ Computer Architecture, BS course, Fall 2004.
  • ÄÄÇ»ÅͰøÇа³·Ð Introduction to Computer Science, BS course, Fall 2004.
  • ³»ÀåÇü ½Ã½ºÅÛ Embedded System, BS course, Spring 2004.
  • ÄÄÇ»ÅͰøÇÐÆ¯·Ð Special Topics on Computer Science & Engineering, MS course (Dept. of CSE), Spring 2004.
  • ÄÄÇ»ÅÍ³×Æ®¿öÅ© Computer Network, MS course (Graduate School of Information and Telecommunications), Spring 2004.


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Entertainment Computing Laboratory